Technische Anforderungen Tournament
Überblick
Das Breakout Tournament ist das Kernfeature und die größte technische Herausforderung. Dieses Dokument definiert alle Anforderungen für die Implementierung eines weltklasse Tournament-Systems mit Live-Voting, Jury-Scoring, Real-time Leaderboards, und Streaming-Integration.
Tournament Architektur Überblick
┌─────────────────────────────────────────────────────────────┐
│ BREAKOUT TOURNAMENT │
├─────────────────────────────────────────────────────────────┤
│ │
│ GROUP STAGE (4 Wochen) │
│ ├─ 10 Groups à 5 Artists │
│ ├─ Round-Robin (jeder gegen jeden) │
│ ├─ Public Voting (Community) │
│ └─ Qualified: Top 2 aus jedem Group → 20 in Knockout │
│ │
│ KNOCKOUT STAGE (2 Wochen) │
│ ├─ Semifinals (10 Artists, 5 matches) │
│ ├─ Finals (5 Artists, Top Judges, Live Stream) │
│ ├─ Jury Scoring (60%) + Community Votes (40%) │
│ └─ Winner: Breakout Artist #1 2025 │
│ │
│ LIVE STREAM EVENT (1 Tag) │
│ ├─ 12-hour broadcast │
│ ├─ All finals performances │
│ ├─ Real-time voting + leaderboard │
│ └─ Prize ceremony │
│ │
└─────────────────────────────────────────────────────────────┘
1. Tournament Management System
1.1 Group Stage Management
Anforderungen:
- Automatische Group-Erstellung und Seeding basierend auf Artist-Ranking
- Bracket-Visualisierung mit Mermaid oder D3.js
- Schedule-Verwaltung (wann spielt welche Group)
- Match-Verwaltung (Song A vs Song B vs Song C, etc.)
Components:
// components/tournament/GroupStageManager.jsx
export const GroupStageManager = () => {
const [groups, setGroups] = useState([]);
const [selectedGroup, setSelectedGroup] = useState(null);
useEffect(() => {
// Fetch all groups and their matches
const { data: groups } = await supabase
.from('tournament_groups')
.select('*, tournament_matches(*)')
.order('group_letter');
setGroups(groups);
}, []);
return (
<div className="p-8">
<h1>Group Stage</h1>
<div className="grid grid-cols-5 gap-4">
{groups.map(group => (
<GroupCard
key={group.id}
group={group}
onClick={() => setSelectedGroup(group)}
/>
))}
</div>
{selectedGroup && (
<GroupDetailView group={selectedGroup} />
)}
</div>
);
};
// components/tournament/GroupCard.jsx
const GroupCard = ({ group, onClick }) => {
return (
<div
className="p-4 border rounded cursor-pointer hover:bg-gray-50"
onClick={onClick}
>
<h3 className="font-bold text-lg">Group {group.group_letter}</h3>
<div className="space-y-1 text-sm mt-2">
{group.tournament_matches.map(match => (
<div key={match.id} className="flex justify-between">
<span>{match.song_a_title}</span>
<span className="text-gray-500">vs</span>
<span>{match.song_b_title}</span>
</div>
))}
</div>
</div>
);
};
Database Schema:
-- tournament_groups
CREATE TABLE tournament_groups (
id UUID PRIMARY KEY,
tournament_id UUID REFERENCES tournaments(id),
group_letter VARCHAR(2) NOT NULL, -- A, B, C, etc.
created_date TIMESTAMP,
starts_at TIMESTAMP,
ends_at TIMESTAMP,
created_at TIMESTAMP DEFAULT NOW()
);
-- tournament_matches
CREATE TABLE tournament_matches (
id UUID PRIMARY KEY,
group_id UUID REFERENCES tournament_groups(id),
song_a_id UUID REFERENCES user_songs(id),
song_b_id UUID REFERENCES user_songs(id),
song_c_id UUID REFERENCES user_songs(id),
match_number INT, -- 1, 2, 3, etc. in group
starts_at TIMESTAMP,
ends_at TIMESTAMP,
status VARCHAR('upcoming', 'live', 'completed'),
created_at TIMESTAMP DEFAULT NOW()
);
-- tournament_match_votes
CREATE TABLE tournament_match_votes (
id UUID PRIMARY KEY,
match_id UUID REFERENCES tournament_matches(id),
voter_id UUID REFERENCES users(id),
voted_song_id UUID REFERENCES user_songs(id),
vote_method VARCHAR('public_vote', 'boost'), -- unterschied tracking
vote_weight DECIMAL(5, 2) DEFAULT 1.0, -- boosts zählen mehr
created_at TIMESTAMP DEFAULT NOW()
);
1.2 Seeding Algorithm
Problem: Wie werden 50 qualified artists in 10 groups à 5 verteilt?
Solution: Serpentine Seeding
// lib/seedingAlgorithm.js
export const createTournamentGroups = (artists) => {
// Artists already sorted by qualification score
const groups = Array(10).fill(null).map(() => []);
// Serpentine: 1st seed → Group A, 2nd → Group B, ..., 10th → Group J
// Then 11th → Group J, 12th → Group I, ..., 20th → Group A
artists.forEach((artist, index) => {
const groupIndex = index % 10;
const reverse = Math.floor(index / 10) % 2 === 1;
const finalGroupIndex = reverse ? 9 - groupIndex : groupIndex;
groups[finalGroupIndex].push(artist);
});
return groups.map((group, idx) => ({
group_letter: String.fromCharCode(65 + idx), // A, B, C, ...
artists: group,
matches: generateRoundRobinMatches(group)
}));
};
// Generate all pairwise matches
const generateRoundRobinMatches = (artists) => {
const matches = [];
for (let i = 0; i < artists.length; i++) {
for (let j = i + 1; j < artists.length; j++) {
matches.push({
song_a: artists[i].latest_song_id,
song_b: artists[j].latest_song_id,
scheduled_date: generateScheduleDate(matches.length)
});
}
}
return matches; // 5 artists = 10 matches per group
};
2. Live Stream Integration
2.1 Streaming Options Analysis
Option A: Embed Twitch/YouTube (RECOMMENDED)
- ✅ Pros: Einfach, zuverlässig, keine eigene Infrastruktur
- ✅ Pros: Monetization über Twitch/YouTube
- ❌ Cons: Limited customization, branding is nicht 100% Breakout
Option B: Own Streaming Infrastructure
- ✅ Pros: Full control, branding, monetization
- ❌ Cons: Expensive, complex (RTMP server, encoder, transcoding)
- ❌ Cons: Need broadcast team/OBS operator
Option C: Hybrid (RECOMMENDED for Phase 1)
- Twitch/YouTube als Primary Broadcast
- Breakout Companion App mit Voting Interface alongside Stream
- OBS Overlay mit Breakout Leaderboard/Jury Scores
Recommendation: Hybrid Approach
- Host stream on Twitch (or YouTube)
- Embed Twitch player in Breakout alongside Voting UI
- Custom OBS overlay shows real-time leaderboard, current song, scores
2.2 Voting During Live Stream
Flow:
- Stream shows Artist A performing
- Real-time leaderboard displayed on stream (via OBS overlay)
- Users voting in Breakout app see their votes update live
- Scores refresh every 5 seconds during performance
Components:
// components/tournament/TournamentViewer.jsx
export const TournamentViewer = ({ tournamentId, matchId }) => {
const [match, setMatch] = useState(null);
const [scores, setScores] = useState(null);
const [streamUrl, setStreamUrl] = useState(null);
useEffect(() => {
// Fetch current match
const { data: match } = await supabase
.from('tournament_matches')
.select('*, song_a:user_songs!song_a_id(*), song_b:user_songs!song_b_id(*)')
.eq('id', matchId)
.single();
setMatch(match);
// Subscribe to real-time score updates
const subscription = supabase
.from('tournament_match_scores')
.on('*', payload => {
setScores(payload.new);
})
.eq('match_id', matchId)
.subscribe();
// Get Twitch stream URL
const stream = await getTournamentStreamUrl(tournamentId);
setStreamUrl(stream);
return () => subscription.unsubscribe();
}, [matchId, tournamentId]);
return (
<div className="grid grid-cols-3 gap-4 p-8">
{/* Twitch Stream */}
<div className="col-span-2">
<iframe
src={streamUrl}
height="600"
width="100%"
allow="autoplay"
/>
</div>
{/* Voting Sidebar */}
<div className="bg-gray-50 p-4 rounded">
<h2>Vote Now</h2>
<div className="space-y-2">
{match && (
<>
<SongVoteCard song={match.song_a} scores={scores?.song_a_votes} />
<SongVoteCard song={match.song_b} scores={scores?.song_b_votes} />
</>
)}
</div>
{/* Real-time Leaderboard */}
<LiveLeaderboard match={match} />
</div>
</div>
);
};
// components/tournament/SongVoteCard.jsx
const SongVoteCard = ({ song, scores }) => {
const [isVoting, setIsVoting] = useState(false);
const handleVote = async () => {
setIsVoting(true);
await submitVote(song.id);
setIsVoting(false);
};
return (
<div className="border rounded p-3 hover:bg-white cursor-pointer">
<h4 className="font-bold">{song.title}</h4>
<p className="text-sm text-gray-600">{song.artist_name}</p>
<div className="mt-2 flex justify-between items-center">
<span className="text-2xl font-bold text-green-600">{scores || 0}</span>
<button
onClick={handleVote}
disabled={isVoting}
className="bg-blue-500 text-white px-3 py-1 rounded disabled:bg-gray-300"
>
Vote
</button>
</div>
</div>
);
};
// components/tournament/LiveLeaderboard.jsx
const LiveLeaderboard = ({ match }) => {
const [leaderboard, setLeaderboard] = useState([]);
useEffect(() => {
const subscription = supabase
.from('tournament_leaderboard_live')
.on('*', payload => {
setLeaderboard(payload.new);
})
.subscribe();
return () => subscription.unsubscribe();
}, []);
return (
<div className="mt-6">
<h3 className="font-bold mb-2">Live Scores</h3>
<div className="space-y-1 text-sm">
{leaderboard.map((entry, idx) => (
<div key={entry.id} className="flex justify-between">
<span>#{idx + 1} {entry.artist_name}</span>
<span className="font-bold">{entry.score}</span>
</div>
))}
</div>
</div>
);
};
3. Jury Interface
3.1 Jury Scoring System
Jury Composition (Finals):
- 5 top industry judges (Label A&Rs, Music Producers, Journalists)
- Scores are weighted 60% of final score
- Community votes weighted 40%
Scoring:
- Scale: 0-10 (or 1-5 star system)
- 5 criteria: Vocals, Production, Originality, Engagement, Commercial Appeal
- Average across 5 judges = Jury Score
Anti-Cheat Measures:
- Judges can't change score after submission
- Score is submitted live during performance (not after)
- Judges can take notes (for later explanation)
- All scores visible to Jury Lead (for fairness check)
3.2 Jury Panel Component
// components/tournament/JuryPanel.jsx
export const JuryPanel = ({ matchId, juryMemberId }) => {
const [match, setMatch] = useState(null);
const [scores, setScores] = useState({
vocals: null,
production: null,
originality: null,
engagement: null,
commercialAppeal: null,
notes: ''
});
const [submitted, setSubmitted] = useState(false);
const criteria = [
{ key: 'vocals', label: 'Vocals', description: 'Quality and technique' },
{ key: 'production', label: 'Production', description: 'Sound quality' },
{ key: 'originality', label: 'Originality', description: 'Unique sound' },
{ key: 'engagement', label: 'Engagement', description: 'Captivating performance' },
{ key: 'commercialAppeal', label: 'Commercial Appeal', description: 'Market potential' }
];
const handleSubmit = async () => {
// Validate all scores filled
if (Object.values(scores).some(v => v === null)) {
alert('Please score all criteria');
return;
}
const averageScore = Object.keys(scores)
.filter(k => k !== 'notes')
.reduce((sum, k) => sum + scores[k], 0) / 5;
await supabase.from('jury_scores').insert({
match_id: matchId,
jury_member_id: juryMemberId,
criteria_scores: scores,
average_score: averageScore,
notes: scores.notes,
submitted_at: new Date()
});
setSubmitted(true);
};
return (
<div className="p-8 max-w-2xl">
<h1>Jury Scoring Panel</h1>
{submitted ? (
<div className="bg-green-50 p-4 rounded">
✅ Scores submitted! Thank you.
</div>
) : (
<>
<div className="space-y-4 my-6">
{criteria.map(crit => (
<div key={crit.key}>
<label className="block font-bold">{crit.label}</label>
<p className="text-sm text-gray-600">{crit.description}</p>
<div className="flex gap-2 mt-2">
{[1, 2, 3, 4, 5, 6, 7, 8, 9, 10].map(score => (
<button
key={score}
onClick={() =>
setScores({ ...scores, [crit.key]: score })
}
className={`w-10 h-10 rounded ${
scores[crit.key] === score
? 'bg-blue-500 text-white'
: 'bg-gray-200'
}`}
>
{score}
</button>
))}
</div>
</div>
))}
<div>
<label className="block font-bold">Notes (optional)</label>
<textarea
value={scores.notes}
onChange={(e) =>
setScores({ ...scores, notes: e.target.value })
}
className="w-full p-2 border rounded mt-2"
rows="4"
/>
</div>
<button
onClick={handleSubmit}
className="w-full bg-green-500 text-white py-3 rounded font-bold"
>
Submit Scores
</button>
</div>
</>
)}
</div>
);
};
Database:
CREATE TABLE jury_scores (
id UUID PRIMARY KEY,
match_id UUID REFERENCES tournament_matches(id),
jury_member_id UUID REFERENCES users(id),
criteria_scores JSONB, -- {vocals: 8, production: 7, ...}
average_score DECIMAL(3, 1),
notes TEXT,
submitted_at TIMESTAMP,
created_at TIMESTAMP DEFAULT NOW(),
CONSTRAINT unique_jury_per_match UNIQUE(match_id, jury_member_id)
);
4. Real-time Leaderboard System
4.1 Leaderboard Architecture
Challenge: 50,000+ concurrent votes during live stream = massive traffic
Solution: Materialized Views + Realtime Subscriptions
-- Materialized view (updated every 5 seconds)
CREATE MATERIALIZED VIEW tournament_leaderboard_live AS
SELECT
a.id as artist_id,
a.name as artist_name,
COUNT(v.id) FILTER (WHERE v.vote_method = 'public_vote') as public_votes,
COUNT(v.id) FILTER (WHERE v.vote_method = 'boost') * 1.5 as weighted_votes, -- boosts weighted
COUNT(DISTINCT j.id) as jury_votes,
AVG(j.average_score) as jury_score,
(
COUNT(v.id) FILTER (WHERE v.vote_method = 'public_vote') * 0.4 +
AVG(j.average_score) * 10 * 0.6
) as final_score,
ROW_NUMBER() OVER (ORDER BY ... DESC) as rank
FROM users a
LEFT JOIN user_songs s ON a.id = s.artist_id
LEFT JOIN tournament_match_votes v ON s.id = v.voted_song_id
LEFT JOIN jury_scores j ON v.match_id = j.match_id
GROUP BY a.id, a.name
ORDER BY final_score DESC;
-- Refresh materialized view every 5 seconds via Postgres extension or webhook
CREATE OR REPLACE FUNCTION refresh_leaderboard()
RETURNS void AS $
BEGIN
REFRESH MATERIALIZED VIEW CONCURRENTLY tournament_leaderboard_live;
END;
$ LANGUAGE plpgsql;
-- Trigger via pg_cron (if available) or external scheduler (Netlify Function every 5s)
4.2 Frontend Real-time Updates
// hooks/useLiveLeaderboard.js
export const useLiveLeaderboard = (tournamentId) => {
const [leaderboard, setLeaderboard] = useState([]);
useEffect(() => {
// Initial fetch
fetchLeaderboard();
// Subscribe to changes
const subscription = supabase
.from(`tournament:${tournamentId}:leaderboard`)
.on('*', payload => {
setLeaderboard(payload.new);
})
.subscribe();
// Also poll every 5 seconds as backup
const interval = setInterval(fetchLeaderboard, 5000);
return () => {
subscription.unsubscribe();
clearInterval(interval);
};
}, [tournamentId]);
const fetchLeaderboard = async () => {
const { data } = await supabase
.from('tournament_leaderboard_live')
.select('*')
.order('rank')
.limit(50);
setLeaderboard(data);
};
return leaderboard;
};
// components/tournament/LiveLeaderboard.jsx
export const LiveLeaderboard = ({ tournamentId }) => {
const leaderboard = useLiveLeaderboard(tournamentId);
return (
<div className="p-4">
<h2 className="font-bold text-xl mb-4">Live Leaderboard</h2>
<div className="space-y-1">
{leaderboard.map((entry) => (
<div
key={entry.artist_id}
className="flex justify-between p-2 bg-gray-50 rounded"
>
<div>
<span className="font-bold text-lg mr-3">#{entry.rank}</span>
<span>{entry.artist_name}</span>
</div>
<div className="text-right">
<div className="text-sm text-gray-600">Score</div>
<div className="font-bold text-lg">{entry.final_score.toFixed(1)}</div>
</div>
</div>
))}
</div>
</div>
);
};
5. Qualification Tracking
5.1 Artist Qualification Criteria
Requirements:
- 50 artists qualify for tournament
- Qualification tracked during Group Stage
- Auto-qualification when criteria met
- Public progress counter
Qualification Path:
- Artist submits song
- Accumulates votes over 4 weeks (Group Stage)
- Top 2 from each of 10 groups (20 artists) → Knockout Stage
- Knockout Top 5 → Finals
- Winner + Runner-up automatically get Breakout label deal
5.2 Qualification UI
// components/tournament/QualificationTracker.jsx
export const QualificationTracker = ({ artistId }) => {
const [qualificationStatus, setQualificationStatus] = useState(null);
useEffect(() => {
const subscription = supabase
.from('artist_qualification_status')
.on('*', payload => {
setQualificationStatus(payload.new);
})
.eq('artist_id', artistId)
.subscribe();
return () => subscription.unsubscribe();
}, [artistId]);
if (!qualificationStatus) return null;
const { position_in_group, group, is_qualified, votes_count, votes_needed } = qualificationStatus;
return (
<div className="bg-blue-50 p-4 rounded">
<h3 className="font-bold">Tournament Qualification</h3>
{is_qualified ? (
<div className="mt-2 text-green-600 font-bold">
✅ Qualified! You're in the tournament!
</div>
) : (
<>
<div className="mt-2">
<p className="text-sm text-gray-600">
Group {group} - Position: #{position_in_group}
</p>
<p className="text-sm text-gray-600 mt-1">
Votes: {votes_count} / {votes_needed}
</p>
<div className="w-full bg-gray-200 rounded-full h-2 mt-2">
<div
className="bg-blue-500 h-2 rounded-full"
style={{
width: `${Math.min((votes_count / votes_needed) * 100, 100)}%`
}}
/>
</div>
</div>
<p className="text-xs text-gray-600 mt-2">
Top 2 from each group advance to Knockout Stage
</p>
</>
)}
</div>
);
};
// Global Progress Tracker
export const TournamentProgressTracker = () => {
const [qualified, setQualified] = useState(0);
useEffect(() => {
const subscription = supabase
.from('artist_qualification_status')
.on('*', payload => {
// Re-count qualified artists
fetchQualifiedCount();
})
.subscribe();
return () => subscription.unsubscribe();
}, []);
const fetchQualifiedCount = async () => {
const { count } = await supabase
.from('artist_qualification_status')
.select('*', { count: 'exact' })
.eq('is_qualified', true);
setQualified(count);
};
return (
<div className="text-center p-4">
<h2 className="text-2xl font-bold">
🎵 {qualified} / 50 Artists Qualified
</h2>
<div className="w-full bg-gray-200 rounded-full mt-2 h-3">
<div
className="bg-green-500 h-3 rounded-full transition-all"
style={{ width: `${(qualified / 50) * 100}%` }}
/>
</div>
</div>
);
};
Database:
CREATE TABLE artist_qualification_status (
id UUID PRIMARY KEY,
artist_id UUID REFERENCES users(id) UNIQUE,
tournament_id UUID REFERENCES tournaments(id),
group_id UUID REFERENCES tournament_groups(id),
position_in_group INT,
votes_count INT DEFAULT 0,
votes_needed INT DEFAULT 100, -- configurable
is_qualified BOOLEAN DEFAULT FALSE,
qualified_date TIMESTAMP,
updated_at TIMESTAMP DEFAULT NOW()
);
-- Trigger to auto-qualify when votes >= votes_needed
CREATE OR REPLACE FUNCTION check_qualification()
RETURNS TRIGGER AS $
BEGIN
UPDATE artist_qualification_status
SET is_qualified = true, qualified_date = NOW()
WHERE artist_id = NEW.artist_id AND votes_count >= votes_needed;
RETURN NEW;
END;
$ LANGUAGE plpgsql;
CREATE TRIGGER after_vote_check_qualification
AFTER INSERT ON tournament_match_votes
FOR EACH ROW
EXECUTE FUNCTION check_qualification();
6. Infrastructure & Performance Requirements
6.1 Load Testing & Scaling
Expected Load (Worst Case - Live Finals):
- 100,000 concurrent viewers
- 10% voting rate = 10,000 votes/minute
- 5,000 votes/minute = ~83 votes/second
Supabase Capacity:
- Free tier: ~100 connections, 10 simultaneous
- Pro tier: 1,000+ connections
- Recommendation: Scale to Pro or Enterprise for tournament
Netlify Functions:
- Max concurrent: 500-1,000 functions
- Cold start: ~100-500ms
- Recommendation: Keep webhook-heavy operations in Postgres triggers, not Functions
6.2 Database Optimization
-- Indexes for fast vote counting
CREATE INDEX idx_tournament_votes_song ON tournament_match_votes(voted_song_id, created_at);
CREATE INDEX idx_tournament_votes_match ON tournament_match_votes(match_id);
CREATE INDEX idx_jury_scores_match ON jury_scores(match_id);
-- Partitioning (for very large scale)
CREATE TABLE tournament_match_votes_partition
PARTITION BY RANGE (created_at);
-- Caching layer (optional)
-- Use Redis or Supabase caching to reduce DB hits for leaderboard
6.3 CDN & Media Delivery
Problem: Song audio files can be large (5-10 MB each)
Solution:
- Store audio in Supabase Storage
- Serve via CloudFront CDN
- Enable caching (Cache-Control: max-age=31536000)
// Setup CloudFront in front of Supabase Storage
const audioUrl = `https://cdn.breakout.music/${songId}.mp3`;
// Or use Supabase CDN directly (built-in)
const supabaseAudioUrl = supabase.storage
.from('song-audio')
.getPublicUrl(songId).data.publicUrl;
7. Voting & Boost Integration
7.1 Vote Types During Tournament
Type 1: Public Votes (Free)
- Every viewer can vote once per song per round
- Weighted 40% in final score
Type 2: Boost Votes (Paid)
- User pays €5-10 to multiply their vote
- Counted as 1.5x or 2x weight
- Tracked separately for revenue
Type 3: Jury Votes
- Only judges, weighted 60%
7.2 Vote Submission Logic
// lib/voting.js
export const submitVote = async (userId, songId, voteType = 'public') => {
// 1. Check rate limit
const recentVotes = await checkRecentVotes(userId, songId);
if (recentVotes >= 1) {
throw new Error('Already voted for this song');
}
// 2. If boost, verify payment
if (voteType === 'boost') {
const payment = await verifyPaymentProcessed(userId);
if (!payment) throw new Error('Payment not confirmed');
}
// 3. Insert vote
const { data } = await supabase
.from('tournament_match_votes')
.insert({
match_id: getCurrentMatchId(),
voter_id: userId,
voted_song_id: songId,
vote_method: voteType,
vote_weight: voteType === 'boost' ? 1.5 : 1.0,
created_at: new Date()
});
// 4. Realtime broadcast (triggers materialized view refresh)
await broadcastVoteUpdate(songId);
return data;
};
8. Technical Implementation Timeline
| Phase | Component | Effort | Timeline |
|---|---|---|---|
| 1. Foundation | Group Stage Manager, Bracket Viz | 3 days | Week 1 |
| 2. Voting | Public Vote System, Real-time Updates | 3 days | Week 2 |
| 3. Jury | Jury Interface, Score Aggregation | 2 days | Week 2 |
| 4. Leaderboard | Real-time Leaderboard, Materialized Views | 2 days | Week 3 |
| 5. Streaming | Twitch Integration, Voting Sidebar | 2 days | Week 3 |
| 6. Qualification | Tracker, Auto-Qualification Logic | 2 days | Week 4 |
| 7. Load Testing | Stress testing, optimization | 3 days | Week 4-5 |
| 8. Failover | Backup systems, error recovery | 2 days | Week 5 |
Total: 10-15 days (depends on developer experience with Supabase/Realtime)
9. Infrastructure Checklist
10. Critical Risk Mitigations
Risk 1: Database goes down during live event
- Mitigation: Read replica, failover database, cache layer
Risk 2: Voting service crashes from load
- Mitigation: Queue voting requests, batch inserts, rate limiting
Risk 3: Real-time updates lag/don't deliver
- Mitigation: Poll fallback (every 5 seconds), manual refresh button
Risk 4: Network issues during stream
- Mitigation: Backup internet connection, CDN with geographic distribution
Risk 5: Jury judge loses connection
- Mitigation: Backup judge, pre-recorded backup votes, paper scoring
11. Success Metrics
| Metric | Target | How to Track |
|---|---|---|
| Votes Processed During Finals | 100K+ | Analytics |
| Leaderboard Update Latency | < 2 seconds | Monitoring |
| System Uptime | 99.9% | Sentry, PagerDuty |
| Concurrent Users Supported | 50K+ | Load testing |
| Audience Engagement (votes/viewers) | > 5% | Analytics |
| Jury Score Submission Rate | 100% | Database audit |
| Artwork views/downloads | 10K+ | Analytics |
Links
MOC - Map of Content | Tournament-Ablauf | Aktueller Stand der App | Fehlende Komponenten | Qualifikation