Tournament-Zeitplan: 12-Wochen Launch-Phase
Projekt-Übersicht
Das Breakout Tournament ist nicht einfach "ein Event". Es ist ein komplexes Projekt mit Abhängigkeiten:
- Creator müssen wirklich aktiv sein (nicht einfach "anmelden")
- Artists müssen Zeit haben zu qualifizieren
- Platform muss stabil laufen
- A&R-Partner müssen eingebunden sein
- Marketing muss rechtzeitig beginnen
Timeline: Von Heute (Woche 0) bis Tournament Day (Woche 12)
Phase-Übersicht als Gantt-Diagramm
gantt
title Breakout Tournament Launch-Phasen (12 Wochen)
section Phase
Phase 1 : phase1, 0, 14d
Phase 2 : phase2, 14d, 28d
Phase 3 : phase3, 28d, 42d
Phase 4 : phase4, 42d, 56d
Phase 5 : phase5, 56d, 70d
Phase 6 : phase6, 70d, 84d
section Parallele Tasks
Creator Onboarding : active_a, 0, 56d
Artist Qualification : active_b, 14d, 70d
Tournament Build-Out : active_c, 28d, 84d
Marketing Ramp-Up : active_d, 42d, 84d
A&R Outreach : active_e, 56d, 84d
section Milestones
Platform Ready : crit, m1, 14d, 1d
First Creator Sessions : crit, m2, 21d, 1d
Tournament Announced : crit, m3, 42d, 1d
Qualification Phase Ends : crit, m4, 70d, 1d
Tournament Day : crit, m5, 84d, 1dWoche 1-2: Creator Outreach & Platform Polish
Primäre Ziele
- Creator-Seed-Cohort rekrutieren (mindestens 10, ideal 20)
- Platform-Bugs vor Start fixen
- Creator-Tools (Session Hosting, Hosting-Panel) finalisieren
- Tourneement-Kommunikation vorbereiten (Messaging, FAQ)
Aufgaben Detail
Creator Outreach (Woche 1)
Ziel: 20 Creator unterschreiben bis Ende Woche 1
Action Items:
□ Liste von "Breakout Creator Kandidaten" erstellen
- Micro-Influencer mit 10k-100k Followers
- Active Musik-Community (Streamer, DJs, Podcaster)
- Diverse Musik-Genres (nicht alle EDM)
□ Personal Outreach E-Mail / DMs (nicht Bulk-Mail!)
"Hi [Creator Name], wir starten ein Musik-Tournament
und suchen Creator wie dich, um Sessions zu hosten.
Du würdest Top-3 Judge sein im Live-Event + 50€ pro Session.
Interested? Let's chat."
□ Recruitment Call(s) (2-3 Sessions, 30 mins each)
- Explain Tournament Concept
- What hosting a session entails
- Timeline und Commitment
- Compensation (später)
□ First Creator Agreements: Get signature/commit by Day 14
Platform Polish (Woche 1-2)
Critical Path Items (muss done sein):
□ Session Hosting Flow - Creator können Sessions starten
□ Queue-Boost Funktionalität - Artists zahlen $ zu participate
□ Rating/Voting System - Creator können Songs bewerten
□ Leaderboard - Top Artists anzeigen
□ Mobile Responsiveness - Platform muss auf Phones laufen
Non-Critical aber Nice-to-Have:
- Chat moderation tools
- Analytics Dashboard für Creator
- Social sharing buttons
- Email notifications
Bug Triage:
□ Fix alle P0 bugs (Login broken, Queue broken, Payment broken)
□ Fix die meisten P1 bugs (UI glitches, slow loads)
□ P2 bugs (cosmetic) können warten
Tournament-Kommunikation Setup (Woche 2)
□ FAQ Document schreiben (Artist Perspective)
- What is the Tournament?
- When is it?
- How do I qualify?
- What do I win?
□ Creator Brief schreiben
- What you're hosting
- How to evaluate artists fairly
- What the Tournament means
- Your role (Judge potential)
□ Social Media Templates schreiben
- Teaser posts (not launched yet)
- Creator announcement template
- Artist call-to-action template
□ Recruitment Page / Deck
- Why should Artists care?
- Why should Creators care?
- Timeline visual
Ziel am Ende von Woche 2
- ✅ 15-20 Creator haben "ja" gesagt
- ✅ Platform ist stabil für reguläre Sessions
- ✅ Messaging ist klar und consistent
- ✅ First Creator Sessions können nächste Woche starten
Woche 3-4: First Creator Sessions & Artist Onboarding Begins
Primäre Ziele
- First Sessions gehen Live (proof that Creators deliver)
- Artists verstehen, dass das Tournament real ist
- Quality Bar setzen (schlechte Sessions = schlechte Qualifikation later)
- Momentum bauen
Aufgaben Detail
Creator Sessions Starten (Woche 3)
Timeline (Distributed über die Woche):
DAY 1: Creator 1 hosts erste Session
- Live-Test von Hosting-Flow
- 20-30 min Session (nicht lang, erst testing)
- 10-15 Artists participate
- Breakout: Dokumentiere Feedback
Nach Session:
- Email an Creator: "Great work! Here's what we learned..."
- Email an Artists: "Thanks for participating! Your entry is ranked X/Y"
- Internal Debrief: Was war kaputt? Was war gut?
DAY 3: Creator 2-3 host Sessions
- Apply learnings from Day 1
- Redundancy (if one Creator-Session is bad, others still work)
DAY 5: Creator 4-5 host Sessions
- At this point, Creator are comfortable
- Start scaling frequency
By End of Week 3:
- Mindestens 5 Sessions sind gelaufen
- ~150 Artists haben participated
- Artists verstehen, dass Queue-Boost real ist
- ~10-15 Artists haben schon 1+ Breakout wins
Artist Onboarding (Woche 3-4)
Parallel zu Creator Sessions:
□ Email-Campaign für Artists
"The Breakout Tournament is coming! Here's how to qualify:
1. Participate in Creator Sessions (Queue-Boost ~5€ oder organic)
2. Aim for a Breakout (1st place)
3. Get 3 rated entries + 1 Breakout = Qualify!
First Tournament: Week 12
Prize Pool: 1000 EUR
Top 50 qualified artists will compete.
Start today!"
□ In-App Tutorial
- How to find Creator Sessions
- How to upload a song
- What happens after you upload (rating system)
- How Tournament qualification works
- Tournament timeline
□ FAQ on Website
- All common questions answered
- Language: Einfach, nicht zu Technical
- Visual Timeline from Qualification to Tournament
□ First Wave von Qualified Artists (likely early birds)
- Watch for first artists to hit 1 Breakout + 3 entries
- Send them personal email: "Congrats on qualifying!"
- Showcase them (internal leaderboard)
Quality Bar Setting (Woche 3-4)
Kritisch: Sessions müssen "good" sein, nicht mediocre.
Actions:
□ Creator Feedback
- Call with each Creator after their first session
- "What was confusing? What worked?"
- Adjust hosting experience based on feedback
- Set expectation: "Sessions should feel professional"
□ Judge Creator
- Nicht alle Creator sind born judges
- Some might be too harsh, some too lenient
- Email: "We noticed you gave everyone 7-8 scores.
Can you be more differential? 1-10 scale means 1-10."
□ Monitor Artist Feedback
- Are Artists frustrated? Confused?
- Use feedback to iterate on UX
Result:
- Sessions that are smooth
- Artists enjoy participating (even if they don't win)
- Creator feel confident hosting multiple times
Ziel am Ende von Woche 4
- ✅ 5-8 Creator Sessions haben stattgefunden
- ✅ 300+ Artists haben partizipiert
- ✅ First 5-10 Artists haben qualifiziert
- ✅ Quality Bar ist gesetzt (Creator wissen was erwartet wird)
- ✅ Platform ist stable unter "real load"
Woche 5-6: Scaling Sessions & Early Qualifiers Emerge
Primäre Ziele
- Sessions laufen jetzt regelmäßig (2+ pro Woche per Creator)
- Erste "Breakout Artists" sind sichtbar
- Word-of-mouth Marketing startet (Artists erzählen Friends)
- Momentum beschleunigt
Aufgaben Detail
Session Frequency Scaling (Woche 5-6)
Ziel: Mindestens 2 Sessions pro Woche pro Creator
By Week 6: 10-15 Sessions pro Woche total
Actions:
□ Creator Incentive Increase
- Bisher: 50€ pro Session
- Jetzt: 50€ + Bonus wenn 15+ Artists participate
- Motivation: Mehr Creators = mehr Sessions
□ New Creator Recruitment
- Second wave: 10-15 more Creators
- Use first wave Creators as testimonials
- "Other Creators are making 100€/week, easy."
□ Session Scheduling Tool
- Creator können jetzt selbst Session-Zeiten buchen
- Avoid double-bookings
- Automated reminders to Creator (1 day before)
□ Event Calendar
- Public session schedule
- Artists can plan participation
- "4 sessions coming this week in different genres"
Leaderboard & Status Signals (Woche 5-6)
Sichtbarkeit schaffen für top qualifier Artists:
□ Public Leaderboard (on website + in-app)
Artist Name | Breakouts | Avg Rating | Entries | Status
────────────────────────────────────────────────────────
SoundWave | 3 | 8.2 | 12 | 🎵 QUALIFIED
DynaBeats | 2 | 7.8 | 8 | In Progress
...
□ "Breakout Artists" Spotlight Page
- All qualified artists so far
- Their best song (with link)
- Bio/links to their social
- "They qualified for Breakout Tournament!"
□ Badge System
- In-app badge: "🎵 Breakout Qualifier"
- Artists put on their profile
- Free marketing (they post screenshots)
□ Email Recognition
- "You ranked #7 this week!"
- "3 more artists qualified this week. You're at #12 overall."
- Keeps Artists engaged even if not yet qualified
Early Marketing (Woche 5-6)
Nicht yet "public launch" of Tournament, aber...
Content Creation:
□ First Instagram post: "Top 10 Emerging Artists in Breakout Tournament"
□ Twitter thread: "How to qualify for our Tournament"
□ LinkedIn: "Breakout is discovering the next generation of artists"
No paid ads yet, but organic social + word-of-mouth.
A&R Research:
□ Create shortlist of which qualifiers are "interesting" to Labels
- Who has Spotify plays?
- Who has engaged fanbase?
- Who could get A&R interest early?
□ Start informal A&R outreach
- "Hey, we're running a competition. Some talented artists emerging.
Would you be interested in judging / sponsoring?"
Ziel am Ende von Woche 6
- ✅ 12-15 Sessions gelaufen (40+ artists participated)
- ✅ First 30-40 Artists haben qualifiziert
- ✅ Leaderboard ist public + sichtbar
- ✅ Organic marketing hat begonnen
- ✅ Creators sind comfortable, hosting regularly
Woche 7-8: Tournament Announced Publicly, Qualification Push
Primäre Ziele
- Big Announcement: Tournament ist real und öffentlich
- Media coverage generieren
- Artist adoption beschleunigen
- Creator Commitment sicherstellen (sie werden Judges sein)
Aufgaben Detail
Public Tournament Announcement (Woche 7)
LAUNCH DAY (z.B. Monday, Woche 7):
Press Release / Blog Post:
"Breakout Launches Tournament: 1000€ Prize, Top 50 Artists Compete"
- What: 50 qualified artists, live tournament event
- When: Week 12 (specific date TBD)
- Why: Discover next generation of music talent
- Prize: 1000€ + A&R exposure
- How to qualify: Participate in Creator Sessions
Distribution:
□ Posted on Breakout Website
□ Tweeted from official account
□ Shared in Discord/Community
□ Emailed to all existing users
□ Sent to Music Journalists (if applicable)
Social Media Blitz (Week 7):
□ Instagram: 3 posts about Tournament
□ TikTok: 3 short clips of Creators, Artists, Hype
□ Twitter: 5-10 tweets (thread, announcement, FAQ)
□ LinkedIn: "Breakout Supports Emerging Artists" narrative
YouTube (optional):
□ 2-3 minute explainer video
□ "What is Breakout Tournament?"
□ Who can participate?
□ Show clips from existing sessions
Creator Judge Recruitment (Woche 7-8)
Critical Path: Need 5 Judge Creators for Final Tournament
Actions:
□ Select top 5 Creators (by session quality, audience size, engagement)
□ Personal meeting with each
"You've been selected to be a Judge at our Tournament.
This means:
- You're in the final 4-5 person jury
- You vote on which artist wins
- Your name/vote is shown live on stream
- You get paid 200€ for the day
- You're a featured part of the marketing"
□ Judge Training (Week 8)
- What makes a good song? (subjective, but framework)
- How to evaluate live vs recorded?
- What happens on the day? (schedule, format, etc)
- What NOT to do (bias, favoritism, cheating)
□ Judge Contracts
- Specify compensation (200€)
- Time commitment (4-5 hours on day)
- NDA if needed (results before broadcast)
- Permission to use their image/name
Qualification Push Marketing (Woche 7-8)
Goal: Maximize new artist participation in Sessions
Email Campaign:
□ "2 Weeks Left to Qualify!" (if qualification ends week 10)
- Links to leaderboard
- "You're almost there!" for near-qualifiers
- "Get 1 more Breakout!" for artists with 1 already
Organic Content:
□ Instagram: "Meet Artist [Name], Qualified Today!"
□ Twitter: "Only 15 spots left to qualify!"
□ In-App: Notifications for upcoming sessions
Creator Incentives:
□ "Host 2+ sessions this week, bonus 50€"
□ "First 10 new artists to qualify: share spotlight post"
Word of Mouth:
□ Ask qualified artists to invite their friends
□ "Bring a Friend" = 10% discount on Queue-Boost
Technology & Production Prep (Woche 7-8)
Tournament stream is in 5 weeks. Prep starts now.
□ Streaming Setup
- OBS configuration
- Multi-camera setup
- Graphic overlays designed
- Scoreboard backend
- Test runs with dummy data
□ Bracket Software
- Qualifiers = determined
- Bracket generator = configured
- Group assignments = randomized
- Seeding system = built
□ Moderator/Host Recruitment
- Professional host oder knownCreator?
- Training on tournament format
- Script for introductions/transitions
Ziel am Ende von Woche 8
- ✅ Tournament ist public + hyped
- ✅ 50+ Artists haben qualifiziert (oder we're on track)
- ✅ 5 Creator-Judges haben agreed + trained
- ✅ Media hat picked up the story (if applicable)
- ✅ Sessions are steady (10-15/week)
Woche 9-10: Final Qualification Window & Tournament Promotion
Primäre Ziele
- Schließe Qualifikation mit 50 Artists
- Finalisiere Tournament Details (bracket, schedule, promotion)
- A&R Outreach in voller Fahrt
- Audience Building für Stream
Aufgaben Detail
Qualification Close-Out (Woche 9-10)
Qualification Deadline: End of Woche 10 (z.B. Sunday)
Leading up:
□ Email Campaign (Week 9)
- "Last 7 days to qualify!"
- Links to Leaderboard
- "Here are the current Top 50"
- "Urge artists to participate in sessions this week"
□ Creator Final Push
- "Extra 50€ bonus if you host 3 sessions this week"
- Last chance for artists to get Breakouts
□ Communication
- "Qualification closes Sunday end of day"
- "Monday we announce final 50"
Post-Deadline (Monday, Week 11):
□ Announcement of final 50 qualified artists
- Official list on website
- Email to all qualifiers: "Congratulations, you're in!"
- Email to near-misses: "You were close. Season 2 is coming!"
□ Leaderboard Lock
- No more qualification possible
- Freeze final standings
- Prepare for "pre-tournament ranking" phase
□ Thank You Campaign
- Email to all Creators: "1000 artists participated, 50 qualified!"
- Shout-out to top creators
- "See you at the Tournament!"
Tournament Bracket & Schedule Finalization (Woche 9-10)
Now that we know final 50:
□ Create Bracket
- Seed artists (use pre-tournament ranking)
- Group assignments for group stage
- Randomize within groups (fairness)
- Generate graphics
□ Detailed Schedule
- Exact times for each session
- Group assignments public
- Time for each round (Group Stage: 3h, QF: 1h, SF: 30m, Final: 30m)
- Judge assignments (which judge on which group?)
□ Stream Schedule
- Saturday 14:00-14:30: Intro + Group A
- Saturday 14:30-15:00: Group B
- etc.
- Saturday 19:00-20:00: Finals + Prize Ceremony
- Full schedule public
□ Artist Notifications
- Each of 50 artists gets email:
"Your Group: Group C
Your Seeding: #12 overall
Your Group Opponents: [Names]
Stream Time: Saturday 14:45-15:15"
□ Creator Judge Final Schedule
- Which judge judges which group?
- Map out so no conflicts
- Confirm all judges available
A&R Outreach at Full Scale (Woche 9-10)
Goal: Get 5-10 A&R/Label scouts interested in attending
Actions:
□ Create A&R "Scouting Package"
- PDF with profiles of top 10 qualifiers
- Their Spotify stats, follower counts
- Best song links
- Why they're interesting
- "These are the artists you should watch"
□ Personal Outreach to Labels
- Email/call to A&R directors
- "We have a live tournament with 50 emerging artists
on [Date]. Would you be interested in attending/judging?"
- Offer: Free attendance, featured placement, networking
□ Sponsorship Discussion
- "Would your label sponsor the prize pool?"
- "Would you co-host the event with us?"
- Not critical for S1, but nice to have
□ Media/Influencer Outreach
- Music journalists
- Blogs/Podcasts
- "Here's our Top 50. Want to cover the Tournament?"
Result:
- 3-5 confirmed A&R attendees
- 1-2 potential sponsorships
- 2-3 media outlets will cover
Audience Building (Woche 9-10)
Tournament is Week 12. Need to build audience now.
Social Media Blitz:
□ Instagram: "Meet the 50 Qualifiers" - 1 artist per day for 50 days
(This will actually span Week 9-12, but starts now)
□ TikTok: Short clips of artists from their sessions
- "This artist got 3 Breakouts in 4 weeks"
- "Listen to this underdog story"
□ YouTube: Channel promotion
- "Subscribe for Tournament Day Live Stream"
- Teaser clips from qualifier sessions
□ Twitter: Hype & predictions
- "Who will win?"
- "Polls: Vote for your favorite"
□ Email: Audience signup
- "Interested in watching live? Sign up here."
- Collect email list for Stream reminder
Organic Community:
□ Reddit / Discord
- Post about Tournament
- Invite music community
- "Come watch 50 emerging artists compete"
Ad Budget (if available):
□ Small paid ads (500-1000€)
- Instagram/Facebook ads to 18-35, interested in music
- Goal: Get to 500-1000 registered viewers before Tournament
Ziel am Ende von Woche 10
- ✅ Final 50 Qualifiers announced + celebrated
- ✅ Bracket + Schedule finalized + public
- ✅ 5 Judge Creators confirmed + trained
- ✅ A&R partners identified + contacted
- ✅ Media coverage planned + rolling out
- ✅ Audience building is in progress (target 500+ registered viewers)
Woche 11: Pre-Tournament Content & Hype
Primäre Ziele
- Maximiere anticipation
- Finalisiere alle Logistik
- Create narrative/storylines für broadcast
Aufgaben Detail
Artist Spotlight Content (Woche 11)
Each of 50 qualified artists gets professional spotlight content:
□ "Player Profile" Videos (2-3 min each)
- Quick interview (recorded in week 10)
- Clips from their best session performances
- Music playing in background
- Text: Name, Genre, Pre-Tournament Ranking, etc
- Hosted on YouTube, shared on social
Posting Schedule (Week 11):
- Day 1: Artists #1-10
- Day 2: Artists #11-20
- Day 3: Artists #21-30
- Day 4: Artists #31-40
- Day 5: Artists #41-50
- Plus: Daily social clips, quotes, etc
Goal:
- Every artist gets exposure
- Each gets 100-500 views of their profile
- Builds narrative: "Here are your 50 artists"
- A&Rs see full range of talent
Prediction Content (Woche 11)
Build engagement through predictions/speculation:
□ "Judge Predictions" Videos
- 5 Judges each pick their "Top 5 to Watch"
- Explain why
- 1-2 min clips
- Posted on social
□ "Community Favorites" Poll
- Ask fans: Who will win?
- Live poll on Twitter/Instagram
- Update live: "58% picking Artist X"
- Post results mid-week
□ "Upset Alert" Content
- "5 Dark Horses Who Could Win It All"
- Lower-seeded artists with potential
- Underdog narratives
□ Expert Predictions
- Music journalist / blogger opinions
- "Why Artist X is a sleeper"
- Amplify diverse viewpoints
Logistics Finalization (Woche 11)
Details, Details, Details:
□ Stream Test
- Full production run-through
- All cameras working
- Graphics rendering
- Commentators on comms
- Record for playback testing
□ Artist Communication
- Email all 50: "Tournament is NEXT WEEK! Here's what to expect"
- Time zone clarity (if international)
- How to watch (YouTube link, etc)
- What to do on the day
□ Judge Confirmation
- Final confirmation from all 5
- Test their audio/video (if they're on screen)
- Brief them on schedule one more time
□ Platform Final Prep
- Leaderboard configured for tournament day
- Scoring system tested
- No queue boosts or regular sessions on Tournament day
□ Prize / Ceremony Prep
- 1000€ allocated and ready (or bank details confirmed)
- Certificates printed (if doing physical)
- Winner announcement speech written
□ Post-Tournament Plan
- VOD host confirmed (YouTube)
- Highlight reel producer assigned
- Social media posting schedule planned for Week 12+
- Thank you emails drafted
Final Marketing Push (Woche 11)
Last week to build audience:
Social Media Blitz:
□ Instagram: Daily Stories about artists
"Only 3 DAYS until tournament!"
"Check out Artist X's crazy backstory..."
□ TikTok: Rapid-fire clips
"Judge thinks this artist will SHOCK everyone"
"Dark horse artist with 10k followers"
□ YouTube: Daily clips from content
- Subscribe reminder
- Watch time goal: 100k+ minutes watched
□ Twitter: Live predictions thread
"Our judges are making bold predictions.
Here's who's the favorite to win..."
□ Email: Reminder sequence
Day 1: "Tournament is NEXT WEEK! Here's the bracket."
Day 3: "These are the artists to watch."
Day 5: "48 hours! Live at 14:00 Saturday."
Paid Ads (if budget):
□ Increase spend to 1000-2000€
□ Target: "Music fans", "Music listeners", "Competition fans"
□ Goal: 500-1000 registered viewers for stream
Ziel am Ende von Woche 11
- ✅ All 50 artists have spotlight content
- ✅ Predictions and narratives are building
- ✅ Logistics are 100% finalized
- ✅ Stream test run successful
- ✅ Audience is growing (target 500-1000)
- ✅ Hype is at maximum
Woche 12: Tournament Day + Immediate Follow-Up
Primäre Ziele
- Execute flawless Tournament
- Maximize viewership + engagement
- Capture content
- Immediately start follow-up
Aufgaben Detail
Tournament Day (Saturday, Woche 12)
SCHEDULE:
14:00 - Opening/Intro by Host + Judge Introduction (15 mins)
14:15 - Group Stage (3 Groups à ~50 mins each = 2.5 hours total)
16:45 - Break (15 mins)
17:00 - Quarterfinals (5 matches, ~60 mins)
18:00 - Break (15 mins)
18:15 - Semifinals (2 matches, ~30 mins)
18:45 - Break (10 mins)
18:55 - Finale + Prize Ceremony (30-40 mins)
19:30 - END
LIVE STREAM ROLES:
□ Host/Commentator (speaks whole time)
□ Technical Director (switches cameras)
□ Graphics Operator (updates scoreboard)
□ Judge Manager (collects votes, announces scores)
□ Moderator (monitors chat, filters spam)
□ Backup tech (if something breaks)
BEFORE 14:00:
□ All systems are live tested
□ Judges are in their positions
□ All 50 artists have confirmed received invite link
□ YouTube stream is configured
□ Discord/social media posts are queued
DURING:
□ Live commentary
□ Camera cuts between artist, judges, scoreboard
□ Hype music during breaks
□ Chat moderation
□ Real-time graphics updates
AFTER FINALE:
□ Winner announced
□ Prize ceremony
□ Host final remarks
□ Link to voting/feedback form
□ Schedule for Season 2 (teased)
□ VOD information
□ Thank you to creators/judges/artists
□ Stream ends
Live Engagement (Saturday)
During Stream:
□ Social Media Live-Tweeting
- Key moments tweeted in real-time
- Polls: "Who will advance?"
- Clips extracted and posted to TikTok during breaks
□ Discord Chat Moderation
- Fans discussing, theorizing
- Mods keep it positive
- Hype moments pinned
□ Community Voting (if planned)
- Live poll: "Who's your favorite so far?"
- Results shown on-stream
- Creates engagement layer
Expected Metrics:
- 500-2000 concurrent viewers
- 1000-5000 total unique viewers
- 2000-10000 social media mentions
- 100+ clips shared online
Post-Tournament Actions (Same Day / Day 1)
SAME DAY (Saturday Evening):
□ Thank You Emails
- To all 50 artists
- To all 5 judges
- To all creators
- To A&R attendees
□ Winner Announcement
- Official social post
- Email to full user base
- Website homepage update
□ Highlight Reel
- Best moments from tournament
- 5-10 min clip
- Post on YouTube within hours
- Share on TikTok/Instagram
□ Judge Comments
- Collect quotes from judges about tournament
- "That was amazing!"
- Use for post-tournament marketing
□ Viewer Feedback
- Send quick survey: "What did you think?"
- Want to come back for Season 2?
- Net Promoter Score
DAY 1 (Sunday):
□ Full VOD
- Upload to YouTube
- Searchable, discoverable
- Add timestamps (Group Stage, QF, SF, Final)
- Share link everywhere
□ Winner Profile
- Create professional winner bio
- "Meet the Breakout Champion"
- Photo, music links, social, etc
- Post on website + social
□ Top 10 Moments
- Edit TikTok/Reels sized clips
- Best judge reactions
- Best performances
- Underdog stories
- Post daily through Week 13
□ Begin Artist Profiles
- Create profiles for all 50
- Photo + bio + music links
- "Breakout Tournament Qualifier"
- Feature on website
□ A&R Outreach Follow-Up
- Email A&R attendees: "Thanks for coming!"
- Include artist contact info
- Facilitate introductions
- "We'd love to help you sign one!"
Ziel am Ende von Woche 12
- ✅ Tournament happened successfully
- ✅ 500-2000 viewers watched
- ✅ Champion crowned + celebrated
- ✅ Highlight reels + content created
- ✅ All participants thanked + featured
- ✅ A&R follow-up underway
Woche 13+: Post-Tournament & Season 2 Planning
Primäre Ziele
- Capitalize on tournament momentum
- Maintain artist/creator engagement
- Plan Season 2
- Measure success
Aufgaben Detail
Content Rollout (Woche 13-14)
□ Artist Spotlight Videos
- All 50 artists get 2-3 min feature video
- Interview + clips + bio
- Posted daily for 50 days (spreads to Woche 13-16)
□ Judge Retrospectives
- What impressed you most?
- Did any upsets surprise you?
- Who are you signing?
- Interview format
□ Documentary-Style Content
- "The Road to Breakout Tournament"
- How artists prepared
- Creator reactions
- Behind-the-scenes
□ Stats & Analysis
- "By the Numbers": 1000 artists participated, 50 qualified...
- Judge voting patterns
- Most popular artist by community vote
- Viewer statistics
Monetization Follow-Up (Woche 13+)
□ Winner Prize Money
- 1000€ to champion (via bank transfer or Stripe)
- Coordinate payout
□ A&R Deal Making
- Facilitate artist introductions
- Track which artists get signed / interest
- Use for Season 2 marketing ("Artists from S1 signed deals!")
□ Platform Feature Opportunities
- Featured playlist: "Breakout Tournament Finalists"
- Spotify coverage (if possible)
- Apple Music, YouTube Music
□ Creator Compensation
- 50€ × 20 sessions = 1000€ minimum
- Bonus payments if earned
- Thank you notes + certificates
Season 2 Planning (Woche 13+)
Immediate (Week 13):
□ Debrief: What went well? What failed?
- Creator feedback
- Artist feedback
- Internal team feedback
- Viewer metrics analysis
□ Season 2 Announcement
- "Breakout Tournament Season 2 is coming!"
- When? (2-3 months later)
- What will be different?
- Teaser campaign
Planning (Week 14-16):
□ Format improvements
- More judges?
- Longer tournament?
- International artists?
- Sponsorships?
□ Scaling plans
- 100 artists instead of 50?
- Multiple regional tournaments?
- Global vs. local focus?
□ Creator retention
- How to get more creators?
- More sessions between S1 and S2?
- Creator incentives for S2?
□ Artist retention
- Season 1 Qualifier badge transfers to S2?
- Can Season 1 finalists get bye to S2?
- New talent development program?
Success Metrics (Woche 13+)
Analyze the whole journey:
Artists:
□ 1000 artists participated in sessions
□ 50 qualified
□ X artists got A&R interest (target: 5+)
□ Y artists got signed to labels (target: 1-2)
Creators:
□ 20 creators hosted 50+ sessions
□ Average session had 30-40 artists
□ Creator retention: X% want to do S2
Viewers:
□ X concurrent viewers at peak
□ Y total unique viewers
□ Z watch-time hours
□ Engagement rate (comments, shares, etc)
Revenue:
□ Queue Boosts: ~2000€ (1000 artists × 2€ average)
□ Qualification Viewer Entries: +250€ (if done)
□ Creator compensation: -1000€ (20 creators × 50€)
□ Prize money: -1000€
□ Streaming infrastructure: -500€ (estimate)
□ Marketing: -2000€ (estimate)
□ TOTAL: -2250€ (or break-even)
ROI:
□ This is likely a loss-leader (expected!)
□ Value is in: User acquisition, proof of concept, media attention
□ Next season can be profitable with sponsorships + viewer entries
Ziel am Ende von Woche 13+
- ✅ All tournament content is circulated
- ✅ A&R deals are being made
- ✅ Season 2 planning is underway
- ✅ Success metrics are understood
- ✅ Creator/Artist/Viewer are ready for Season 2
Abhängigkeiten zwischen Phasen
Critical Path
MUST happen in sequence:
Creator Outreach (W1-2)
↓
First Sessions (W3)
↓
Artist Qualification (W3-10)
↓
Qualification Close (W10)
↓
Tournament (W12)
Parallel Streams (can happen independently)
Creator Outreach Creator Sessions Tournament Prep
(W1-2) ────→ (W3-4) ────→ (W7-8)
↓
Artist Onboarding
↓
Qualification Push
(W7-10)
↓
Public Bracket
(W9)
If Timeline Slips
Problem: Not enough creators by Week 3
- Solution: Extend recruitment to Week 4
- Impact: First sessions move from W3 to W4, everything else shifts +1 week
Problem: Not enough qualified artists by Week 10
- Solution: Extend qualification window to Week 11
- Impact: Tournament moves from W12 to W13 (manageable)
Problem: Not enough audience interest by Week 11
- Solution: Increase paid ad budget (2000-3000€)
- Impact: Higher costs, but maintains timeline
Problem: Creator judges cancel last-minute
- Solution: Have 7-8 backup creators identified and trained
- Impact: Quality might dip slightly, but tournament still happens
Mermaid Gantt Chart (Detailliert)
gantt
title Breakout Tournament: 12-Wochen Launch-Plan
dateFormat YYYY-MM-DD
section Creator
Creator Outreach :phase1a, 2024-01-01, 14d
Creator Session Scaling :phase2a, 2024-01-15, 42d
Creator Judge Selection :phase3a, 2024-02-26, 28d
section Artist
Artist Onboarding :phase1b, 2024-01-08, 14d
Qualification Opens :phase2b, 2024-01-15, 56d
Qualification Closes :phase3b, 2024-03-10, 7d
section Platform
Platform Polish :phase1c, 2024-01-01, 14d
Quality Monitoring :phase2c, 2024-01-15, 42d
Tournament Tech Build :phase3c, 2024-02-26, 28d
section Marketing
Internal Marketing :phase1d, 2024-01-08, 7d
Tournament Announce :phase2d, 2024-02-12, 7d
Content Rollout :phase3d, 2024-03-03, 28d
section A&R
Research & Targeting :phase1e, 2024-02-12, 21d
Outreach Campaign :phase1e, 2024-02-26, 21d
section Event
Tournament Week :phase4, 2024-04-02, 7dZusammenfassung: Tournament-Zeitplan
Phase 1 (W1-2): Creator & Platform Setup
Phase 2 (W3-4): First Sessions & Artist Onboarding
Phase 3 (W5-6): Scaling & Early Momentum
Phase 4 (W7-8): Public Announcement & Judge Selection
Phase 5 (W9-10): Final Qualification & A&R Outreach
Phase 6 (W11-12): Pre-Tournament Hype & Event Execution
Phase 7 (W13+): Post-Tournament & Season 2 Planning
Total Timeline: 12 weeks from start to Tournament Day
Critical Success Factors:
- Creator recruitment and retention
- Artist participation and engagement
- Platform stability under load
- Content creation at scale
- Audience building and marketing
- A&R partner engagement